![]() ![]() Very minor gaps in certain textures when they're animated (Ex. Minor slowdown but switching to Progressive Scan mode fixes it. English patch can cause rare freezes (needs confirmation with and without patch). Config fixes black screen after boot.Ītelier Marie + Elie - Salburg no Renkinjutsushi 1 & 2Ĭonfig fixes black screen after boot. Artlist Collection: THE DOG ISLAND ~ひとつの花の物語~Įmulator configuration available.Artlist Collection: The Dog Island: Hitotsu no Hana no Monogatari.Make sure that game is detected as PS2CD (Blue disc in XMB).Ĭonfig fixes freeze on Konami logo/intro FMV. Minor texture problems during some scenes. Minor graphical issues during pre-rendered cutscenes, otherwise perfectly fine.Ĭonfig fixes black screen after PlayStation 2 logo.Ĭonfig fixes the loading screen freezing.ģ-Nen B-Gumi Kinpachi Sensei Densetsu no Kyoudan ni Tate!ģrd Super Robot Wars Alpha: To the End of the GalaxyĤ Edges by The Black Lotus (scene graphical demo) Cutscenes sometimes skip frames and tear in PAL version. This tag is intended to be used in the regions where the game wasn't released, e.g: PAL-EU & NTSC-U of a game released only in Japan.Ĭonfig fixes glitches and freezes when you encounter monsters.Ĭonfig sets multitap controller ports properly.Ĭonfig sets multitap controller ports properly. This tag is intended to be used temporally to indicate the existence of the game for an specific region but with an unknown compatibility. Released for this region, but nobody tested it. It doesn't works or can't be completed due to some critical problems at some point that doesn't allow the game to continue. It works exactly like when you play it on a real PS2 Console, the compatibility is as good as Ĭritical problems, doesn't boots, freezes or crashes after some gaming progress. Released for the PS3 at the PlayStation Store, the compatibility is certified by Sony. Compatibility counters at date: 2023 June 24 So, is it normal behavior for Retroarch to auto-save those particular settings from the GUI (even if I don't have Retroarch setup to save any settings on exit)? I'm guessing these settings are treated different than those used for shaders etc. opt file for that rom), the setting still saves/writes to the retroarch-core-options.cfg file automatically and it's set that way next time I open any rom. ![]() That works perfectly, except I noticed that if I enabled cheats from the 'Quick Menu' for any other game (temporarily - without creating an. opt file just for Defender from the Retroarch 'Quick Menu' GUI. I don't know how many other cheats might be enabled this way, so I turned off cheats and instead, created an. However, after enabling the cheats, I noticed that it also enabled a cheat automatically in Track & Field (the 'Run Like Hell' button). I only did this so that I could try Defender using the 8-way game pad method (which configured automatically once cheats are enabled) as follows: In my example, I enabled cheats by editing the /opt/retropie/configs/all/retroarch-core-options.cfg file. I've read the documentation but I'm just looking for clarification. I have a question about this and the way Retroarch saves settings. opt file in the /configs/mame-libretro/MAME 2003/ folder, or somewhere around there. Is there a way for me to have this value set only for a specific rom? Is there a specific location I should add it to? Or is there a separate frameskip setting that I can edit in the per-rom config said in Per rom core-config use the retroarch GUI (select + X retropad button), quick menu > options > change frameskip > scroll to top and choose 'create 'gamename' options file' (or something to that effect) zip.cfg file where I store the overlay overrides, it doesn't seem to affect the values set in the core configuration file. I wouldn't be as upset if it was interpreted as "if frameskip drops, feel free to skip up to 5 per cycle", but it rather seems that it constantly skips 5 frames or something. opt/retropie/configs/all/retroarch-core-options.cfgįile, which then means every rom I play has Frameskip set to 5. However, when I do so, it seems to change the value and save it in the ![]() Now, there are a few more recent roms that actually benefit from a change in the core settings for mame2003 - specifically, changing the Frameskip option to a higher value (5 seems to do the trick). I have been using per rom config files for some specific items, and it works great - mostly getting overlays per rom. Apologies if this is a naive question, but I've searched for a while and couldn't find much on this topic. ![]()
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